Module: Critical games studies
Assignment 2: Design document
Module code: imdcgd101 Date: 15/02.2014
Name: Greg Rutter Student
number: S158490
The
following is the design document for the game of Ur as it was and how I
modified it for more modern gameplay
·
Game scenario
The goal of the game is to get all 5 of your game pieces from
the start to the finish. To do this the player must roll 4 d3s and make it to
the end. There are three strategies within the game to allow the player to race
the other player to the goal, one of which is rush the pieces to the end using
the safe zones to stop the other player from taking their pieces. Another is
taking the other players pieces until they get a big enough advantage on the
board to go for the win. The third is to take the other players pieces as you
go along and rush to the finish (this is basically a combination of the first 2
strategies). While playing the game I found the 3rd strategy to be
the most effective but you can win with either.
Please refer to the appendix for game rules.
·
Board design
The board design is the same as the original game of Ur.
·
Game-piece design
The game pieces are just counters. I thought about changing
the pieces to star wars or knight figures but doing this didn’t affect the
gameplay. If you were going to market it for a specific company then you would
change the theme to sell it better but as a general design there was no need to
do so.
The same would be done for all the components for the game
like the game pieces, the board and maybe even the dice.
·
Asset list
The game board
4 d3s with tipex on one corner
And 10 counters (5 for each player)
·
Game design and gameplay
I saw no need to change the board or the pieces or even what
was used for movement in the original game. The 4 d3s are designed to simulate
the way the old game moved the pieces but for a more modern age.
The gameplay can be fast if one player gets lucky at the
start but both players have the same odds of this happening and this could
happen at any stage of the game which means that if one player gets lucky at
the start the other player can still win the game if they get lucky later on or
if the player that got lucky at the start has a run of bad luck. At any point
in the game the player can have a lucky turn which could give them a lead over
the other player or catch them up, but at the same time a player can get
unlucky which may give the player in the lead an even bigger advantage or catch
the other player up if they are ahead.
Appendix
Rule set for the player
The player rolls 4 d3s to decide how many spaces they can
move a single piece. The tipex on the dice decides on how many spaces this is.
The amount of tipex corners facing up decides this. As well for each tipex
corner facing up the player can reroll that many dice
during this turn. This continues until no tipex corners are facing up.
If the player takes another players piece they get one of the
d3s back that they lost if they still have all 4 d3s they get none back. Also
the piece they landed on goes back to the start.
When a player runs out of dice the next player takes his/her
turn.
There are safe spots on the board which stops the other
player from taking your pieces.
Once the player gets all 5 of their pieces of the board they
win the game.
How to win
In order for a player to win they have to get all 5 of their
pieces of the board before the other player by following the route shown above.
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