Wednesday, 26 March 2014

a game i designed

Introduction
Mobilize your armies, devise a strategy to capture planets from your opponents and take control of the solar system.

DIFFERENT RACES
THERE IS THE MARS RACE, IKEYA-SEKI RACE, the HUMAN RACE and the CENTAURES COMET RACE.
The mars race is a race of volcanic creatures and has lived on the planet for a long time before the ikeya-seki race landed on the planet with the comet.
The ikeya-seki race is a race of fire creatures and has lived on a comet orbiting the sun for many years until a small meteor hit it and then it went off course and landed on Mars.
The Centaures comet race is a race of ice creatures and has been going around the solar system.    It has been changing the orbits of other planets, until one day when it landed on earth.

When these two comets landed on mars and earth they started using up all the resources on each planet and now there is none left on either planet, so all four races have to find more by going out into the solar system.               They soon realised there were four races and not two after them, so they fight each other in order to have enough resources for their race. 


Setting up the game
When you start place the corresponding colour counter in each corner and give each player a 10 troop card and a barracks card as well as territory cards which would be spilt between the players so they have 4 each. Each player also starts with a level 1 barracks card.





Start of the game

When you have the game set up each player rolls the dice then whoever gets the highest roll starts. When the first player has been chosen, its time to start the game.
On each players turn they get a roll for each territory they control and move by what they roll each time. When they roll they can choose to go into their safe zone or into enemy territory. If they go into their own territory it’s just a chance to get their troops up or to build up their barracks level. But if they go into enemy territory they can land on a territory space controlled by the enemy and that will cost them troops equal to the amount of territories that player has. It will also be a chance for them to capture one of them as well if they decide that they want to.
When the a player rolls for their final  time and does whatever they need to do depending on the space they land on their turn will be over. If a player wants to put troops to defend their territories they will have to do it before their final roll.


Capturing territories

When another player lands on a territory space in a enemy players zone they then check to see if that player has the corresponding territory card. If they do then they have to pay 1 troop for each territory they control then they can choose to try and capture it. In order to capture a territory they need to send in their own troops and these have to be from their spare troops. all the troops fight at one time . A player rolls and whoever loses has to remove troops from the battle depending on the difference between the 2 rolls and they then lose it for good, if the defending player rolls a 4 and the attacking player rolls a 2 then the attacking player has to remove 2 troops from the fight, if the difference is greater then they loose more troops..  they have to roll until one player runs out of troops when a player is out of troops either if it’s the attacker or the defender they loose the battle. If the defending player runs out of troops they have to give the territory to the invading player.




How to win the game
A player wins when they control all 16 territory cards


How to get troops and moving round the board

Whenever a player reaches a corner they have to stop there even if they rolled higher and at that point, they get one troop and can choose to either stay there or go back to their own corner.
Each player gets one troop for each territory times their barracks level.



How to level up your barracks

A player has to spend 10 troops to get their barracks up one level, Or you can get the barracks level up card.
Some strategies that the players can use

A player can either decide to go it alone and take all three on at once or they can team up with another player to take out 2 of them as a team and then take each other on when its just the 2 of them.
If 2 players decide to team up then they will probably try and take out one player at a time but do it before they get their defences up but the strategy depends on how they want to do it. However even if 2 players decide to team up they cant share their troops with each other.

If a player decides to go it alone then they can decide to take out the players as soon as possible or they can go for defence and collect troops.
Of course players can also make up their own strategies these are just are just some examples

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