Monday, 24 March 2014

bibliography

I Have No Words & I Must Design:

Toward a Critical Vocabulary for Games
 
by Greg Costikyan

MDA: A Formal Approach to Game Design and Game Research

by
Robin Hunicke, Marc LeBlanc, Robert Zubek

Brenda Braithwaite & Ian Schreiber (2008) Challenges For Games Designers

Space of Possibility and Pacing in Casual Game Design – A PopCap

Case Study
by
Marcos Venturelli
and
Kranio Studio
 
 Building a Simple Level
by
Ed Bryne

No comments:

Post a Comment