I Have No Words & I Must Design:
Toward a Critical Vocabulary for Games
by Greg Costikyan
MDA: A Formal Approach to Game Design and Game Research
by
Robin Hunicke, Marc LeBlanc, Robert Zubek
Brenda Braithwaite & Ian Schreiber (2008) Challenges For Games Designers
Space of Possibility and Pacing in Casual Game Design – A PopCap
Case Study
by
Marcos Venturelli
and
Kranio Studio
Building a Simple Level
by
Ed Bryne
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